Flagscape is a Virtual Reality artwork that constructs a surreal world of economic exchange between nations, based on United Nations data and explores data-navigation techniques. The work deploys “data bodies,” which represent exports such as metal ores and fossil fuels that move through space and impart complexities of economic relations. Viewers move through the procedurally-generated datascape …
Cybernetic Spirits is an interactive electronic artwork, where participants generate sonic arrangements based on various sacred fluids
Sonaqua creates sonification orchestral arrangements of water samples based on electrical conductivity
Strewn Fields is a data-visualization of meteorite impact data etched into stone. Using data from four different locations on the Earth, my custom algorithms created files specific for a high-pressure waterjet cutting machine. I used this digital fabrication tool to mar the stone in a reflection of kinetic energy transposed into physical objects. When a large asteroid enters the …
Machine Data Dreams
Machine Data Dreams are data-etchings of video signals logged during my Signal Culture Residency last year. This is accompanied by Raspberry Pi video loops showing the original footage shot onsite at Owego. The video signals are from the Barbie camera, Critter and Guitari Videoscope, PixelVision and Sony Videorecorder. All were captured in my portable Arduino data logger, which …
Celebrity Asteroid Journeys
Celebrity Asteroid Journeys uses asteroid orbital data from JPL, estimated spaceship velocities to charts imaginary travels from one asteroid to another as silkscreen prints on wood panels.
Hello, World! is the first algorithmically-generated artwork sent to space and is a data visualization of the both the population and the carbon footprint of all the major cities on Earth. I created this as part of the “Art in Space” exhibition at Autodesk Pier 9 in collaboration with Planet Labs. Etched on the side of …
Chess with Mustaches
Chess with Mustaches is a set of six mustachioed 3D-printed chess pieces, created in response to a legal threat from the Duchamp Estate.
“Bad Data” is a series of data-visualizations, which I etched onto aluminum honeycomb panels using a high-pressure water-jet machine. They take the form of static objects, which collapse time into a single viewable space, emphasizing the ruptured surface of the material itself.