Category: Dinacon

Dinacon: 2 more environmental synths

Dinacon — the Digital Naturalism Conference on island of Koh Lon in Thailand — has been amazing. It’s been an opportunity to meet and collaborate with other artists, scientists, hackers, writers and more. The caliber of the participants has been extraordinary.

My art experiments have been around creating audio synth compositions from the environment, using low-cost sensors and custom electronics to make site-specific results.

In the last two days, I’ve made two composition-circuits, this one (below) which uses a soil sensor and tracks moisture in the sand.

And this one, which uses electrodes on plant leaves to simulate what the plants might be “saying”.

The GitHub repo for all my experiments is here.

Dinacon: First Audio Synth Recording

At Dinacaon, I’m conducting many experiments with electronics using audio synth and environmental sensors to make site-specific compositions.

I’m extending my Sonaqua custom boards to use the Mozzi audio synthesis libraries. Yesterday I put together my first mini-composition.

These will eventually lead to more dynamic 4-channel compositions and could also extend into some live performances by plants and the environment.

This is the first of several environmental sensors that I’m deploying in the environment — a humidity sensor produced by SparkFun.

With some post-processing in Adobe Audition, I smoothed out an annoying low-pitched whine. I still have loads to learn about the transition from algorithmically-generated sound to recording and getting the glitches out — I’m certainly no audio engineer.

But, I’m pleased with what my little board can do and am excited about more environmental sensors on this amazing little island of Koh Lon.

Oh and here is the GitHub Repo for Sonaqua_Dinacon.

Dinacon: A walking tour of Koh Lon Island

As I often do, when I get to a new place, I get lost. I follow the advice of Rebecca Solnit in A Field Guide to Getting Lost and just wander. Before establishing patterns, your perceptions are the most open and so the day after arriving at Dinacon, I wandered around the island and just looked at things.

Various boats at low tide.

Lots of garbage, unfortunately. I saw this as an opportunity. Perhaps to do some cleanup or more likely to use as scavenged materials for some sculptural-sound installations. This would harken back to my work several years ago as an artist-in-residence at Recology.

Patterns in architectures. Patterns in nature.

An active school.

Small trails everywhere. There are no cars here and so one thing I noticed was the soundscape is different. Sometimes you’ll hear the sounds of a motorcycle or scooter, but even then, only occasionally.

Some sort of nest on a tree.

Intersection markers with plastic bags and red paint.

This island is quite large and much of it is impassible.

Holes in the sand into which crabs scurry.

So many coconuts.

Various signs, hand painted and more.     

   

Abandoned architecture.

 

New paths freshly cut by locals.

And as I was warned, if I venture out at low tide, I might be returning at high tide. Fortunately the water is warm and I was wearing shorts, so could wade back home.

Some thoughts about the work I’m doing here and ways I can engage with the space:

— Nature: there are plenty of plants, some amount of critters such as ants. How can I collaborate with various critters and foliage? Some of the things that are easily scavenged are bamboo, coconuts, dead coral and shells.

— Trash: what could be scavenged or collected to make temporary sculptures. Would this expand my practice here or should I stick with my original plan of electronics that make sounds? Perhaps I could put speakers inside of things that amplify the sound, like discarded gas cans.

— Architecture: there are some beautiful abandoned buildings and structures that no one seems to care about. I could probably do a performance or something in these spaces.

 

And finally, jungle cats!