Tag Archive for: kildall

Play Chess Against Duchamp

I have just completed a new Turbulence Commission for a project called “Playing Duchamp,” where based on records of his chess games, I have programmed a chess computer to play like Marcel Duchamp. You can play Marcel Duchamp here.

playing_duchamp_285x285

During my childhood, I was a chess whiz and spent many hours playing against a primitive chess computer my father bought me. I reveled in the infinite possibilities on such a small board. When playing firends, I learned about imagination and deception: how to set traps, feign weaknesses and when to attack. After university, I became a computer programmer and in later years, I transitioned into the contemporary artworld as a new media artist. Fascinated by paradigm shifts such as those created by Duchamp, I wanted honor his legacy as a both an artist and chess player — the two are inseparable. Combining my early love of chess with my algorithmic skills and a current passion for creating conceptual media artwork, this piece serves this purpose.

Thanks to both New Radio and Performing Arts, Inc. (Turbulence.org) and  <terminal> at Austin Peay State University for funding and support.

01SJ Day 6: Panels and Special Guests

Hello Gift Horse fans! The days at the Garage are pleasantly blurring together. Artists everywhere are building their projects and we are stage center in the construction zone.

Today was a divide-and-conquer kind of day. While Victoria was fitting the chest panels (don’t they look good), I was busy with the lasercutter and figuring out how to put score lines into the small virus sculptures. After two hours, I had handfuls of the next round of viruses, including Koobface, Dengue Fever, The Andromeda Strain and ILOVEYOU for workshops this weekend.

Here, we see a glimpse of what the Trojan Horse will look like when fully-paneled. Now that the dust has literally settled, we are beginning to clad the horse.

horse_panels

We had a special guest stop by, Rudy Rucker, science fiction writer and thinker. He appropriately worked on a Snow Crash virus along with his friend, Chris.

rudy_assembling

Here is his interpretation of Snow Crash. Take that, Neal Stephenson!
rudy_snowcrash

Other visitors helped build paper sculptures as well. Pictured here are Diane and Sally, whom we caught in conversation fulfilling one of our goals to gather strangers together in real space.

virus_workshops

Finally, Ken Gregory gave us a demonstration of his impressive whip-cracking skills. He will make an excellent slavemaster for the Green Prix parade, exhorting the Greek Warriors to push the horse down the streets.

ken_whipping

01SJ Day 4: Out of the Garage, Into the Parking Lot

Compared to last night’s construction frenzy, today was calm and involved detail work and time on the computer to preparing the paper viruses sculptures.

The horse did venture outside of South Hall and we were both anxious about whether or not it would fit through the 14-foot high rollup doors. We had taken measurements and had planned to make it with just 2 inches of clearance. But you never know about human error.
horse_exiting
clearance
Once again, the 3D model corresponded to reality. Phew.

Although the wooden armature is beautiful by itself, the printed wood panels that make up the exterior cladding will be stunning. But, the environment at South Hall is too dusty (our neighbors are both sawing lots of wood), so we are beginning what we can the “stagecraft” portion of the project — creating the illusion that the horse will appear like a 3D model. Here, we are painting what will be the spaces between printed panels, so that you see black in between. This will make more sense in a couple days.
stagecraft

Performa Book launch with Wrath of Kong

If you are in New York this weekend, come on out to P.S. 1 this Saturday for the Performa 07 book launch. We’ll be there in spirit or maybe even in Second Life.

Wrath-group-photo

For Performa07, Second Front performed Wrath of Kong, which mixed the Kong Kong legend with the pop-culture iconography of Donkey Kong.

Featured in the catalogue essay on virtual worlds is an analysis of the early performance art works in Second Life, including work by the Mattes, my own Paradise Ahead series, Patrick Lichty, Gazira Babeli and of course Second Front.