Symphonic Forest @ Bloedel Reserve

I’m midway through my 3 week summer residency at the Bloedel Reserve, where I am creating a new installation called Symphonic Forest, which is sculptural-sound installation that creates a data-driven soundscape from live data from trees.

It’s a lot of work! Come check out its premiere on Thursday, August 12th (noon to 5pm) and Friday, August 13th (10am-2pm).

You can buy advance tickets here

(there are no walkups)

What you will experience is a site-specific installation with emergent acoustic behavior of tree data, depicting several states that the forest will go through. When one tree goes to a new emotion, for example, being excited, then it will influence the other trees to do the same.

I’m thrilled to have this opportunity to create this new work in this amazing reserve. It’s an evolution of much of the work that I’ve done in the last 4 years, including Sonaqua, Unnatural Language (in collaboration with Michael Ang), and Botanic Quartet.

These are some preliminary videos:

Initial walk-through of the installation site (below)

 

Initial sound tests (below) at the installation site

 

Emergent Behavior Test (below) — this shows the 12 trees and the communication model, where they will go from one state to another, influencing one another. I modeled this in p5.js and the final version will use OSC over wifi with the ESP32 chips from the project.

 

Contagious Whisper at Schambad (Austria)

Badeverbot Welle 3, Schaumbad, Graz

https://schaumbad.mur.at

We are delighted to invite you to see our sci-fi short film Contagious Whisper (US/UK 2020, 8min. dir. Kildall / Luksch) at the exhibition Badeverbot Welle 3, which will open Sept 24th; the vernissage will take place on Sept 27th.

Venue: Schaumbad – Freies Atelierhaus GrazPuchstrasse 41, 8020 Graz, Austria

 

Botanic Quartet at Ars Electronica

I haven’t blog-written for a long time and so much has happened in the last year plus. Amongst other global meltdowns, well yes, we are still in a pandemic. Like all artists, this changes everything. Cancelled exhibitions, postponed residencies, etc. You can’t make projects for physical spaces. And most of all, no plans.

We all have to be adaptable, right?

This year, for the first time ever, I’m not only “going to” but also participating in Ars Electronica. It has hitherto been cost-prohibitive for me to attend and so I’ve only looked at the documentation and heard stories about this long-standing art festival that explores critical issues around technology.

This year, they’re doing a virtual exhibition with the concept of “gardens” curated by different nodes — essentially different cities that are doing some sort of online exhibitions that an audience of thousands can navigate to and view via the web.

I admit that right now, I don’t understand it fully. The exhibition begins today (Sept 9 2020), I will explore various gardens and come up with my own feelings and conclusions about them — it’s odd but I’m compelled by their curatorial direction. I’m grateful to not only participate but also that they’re sharing this format with a more global audience.

I was invited by Freaklab Thailand to participate in the Psych Garden along with several other projects, essentially part of the Thailand node, which continues my work with the Bangkok 1899 Residency earlier this year.

This new installation of Unnatural Language, my ongoing collaboration with Michael Ang, is called “Botanic Quartet”.

This installation of Unnatural Language is one that I’ve developed at my house and consists of four plants — all plants that are native to Thailand that play in a synchronized quartet with one another.

I will be presenting this as a 24-hour livestream performance on September 12th (12:01 am – 11:59 pm)  At UTC +2 — this is the timezone in Linz, Austria.

I chose four instruments: a baritone ukulele, which I played myself, drums, which are me banging on pots and pans, a musical saw, played by my sweetie and a sampler which plays recorded sounds from Thailand.

Each plant is hooked up to a sensor — in most cases these are electrodes that read their rapidly-changing electrochemical activity. The data from this sensor gets processed by an embedded chip — an ESP32 that plays synthesized effects of these instruments, changing tones, pitches and patterns.

Specifically what is happening is that:

the drums vary their style and tempo

the ukulele changes its chord patterns

the musical saw alters its pitch

the sampler triggers with data spikes

The “clock” is a different ESP32 chip which sends synchronized beat signals to all the other ESP32 chips over OSC — through my local wifi network.

They receive signals at different times and so respond slightly out of sync. So like a musically expressive performance every beat does does not align exactly with each tick of a metronome.

What you don’t see in the video is how technically sturdy and extensible this work is. Each “Datapod” can run off of batteries and be located at various distances from one another in physical space. They are weatherproof, solid and don’t require a central computer and so easily can be brought to different festivals and events.

I’m super-curious where this will go in the future as this project is one that I’m dedicated to and has so much potential for site-specific installations, both during the pandemic and post-pandemic. Despite all this I’m excited to share a physical installation with you.

Revamping Moon v Earth

›My artwork occupies the space between the digital and analog as I generate physical expressions of the virtual. In the last several years, most of my work with transforming data into sculptures and installations.

But sometimes I return to narratives themselves. It’s not so much a lack of focus but rather a continual inquiry into technology and its social expression. Imaginary narratives seem particularly relevant these days with the subjectivity of truth magnifying an already polarized political discourse.

I recently finished revamping a project called Moon v Earth, originally presented in 2012 at the Adler Planetary Museum. This augmented reality artwork installation depicts a future narrative where a moon colony run by elites declares its independence from Earth. It is now on display at the Institute of Contemporary Art in San Jose.

Here are a few augments from the 2012 exhibition that made it in the 2018 show. My favorite was this pair of newspapers, which showed two different ‘truths’. At the time, “fake news” meant nothing and the idea of seeding false stories into online outlets wasn’t a remarkable.

The last augment — the ridiculous wooden catapult about to launch rocks at Earth — refers to the Robert Heinlein novel, The Moon is a Harsh Mistress. This inspired the my project many years ago. In his plot line, the moon was a penal colony much like Australia 200 years ago and features an AI as one of the three heads of the revolution. The independence-seekers achieved victory by hurled asteroids at Earth as their most effective weapon.

I created this absurd 3D model in the imaginary world of Second Life as an amateur 3D assemblage. It was quick and dirty, like much digital artwork and as we see nowadays, like the fragility of truth.

The turn of Moon v Earth, at least the 2018 version is that the augments aren’t virtual at all, but instead are constructed as physical augments hanging from fishing line or hot-glued against a cardboard backing. At first, I tried working with AR technology, but soon discovered its compromises: a device-dependence and a distance between the viewer and the experience. Instead, the physical objects shows the fragile and fragmentary nature of the work in cheap cardboard facades and flimsy hanging structures distributed throughout the venue.

NextNewGames is at the San Jose ICA until September 16th, 2018

Sonaqua at Currents 2018

I jokingly referred to my Sonaqua artwork as “the most annoying piece at the festival”. The exhibition was Currents New Media 2018, which was an incredible event.

It was a hit with the public and invited multi-user interaction. Kids went crazy for it. Adults seemed to enjoy the square-waves of audio glitch all night.

So yes, perhaps a tad abrasive, but it was also widely popular.

A number of people were intrigued by the water samples and electronics with what looked like a tangly mess of wires. It was actually a solid wiring job and nothing broke!

After working at the Exploratorium for a couple of years, I adjusted my approach to public engagement so that anyone can get something from this artwork.

How does it work?

The electrodes take a reading of the electrical current flow in various water samples that I collected throughout New Mexico. If more current flows through the water, then this means there are more minerals and salts, which is usually an indicator of less clean water.

The technical measurement is electrical conductivity, which correlates to total dissolved solids, which is one measure of water quality that scientists frequently use.

The installation plays lower tones for water that is more conductive (less pure) and higher tones for water that has less pollutants in it.

The results are unpredictable and fun, with 12 different water quality samples.

The light table is custom-built with etchings of New Mexico rivers and waterways, indicating where the original water sample was taken.

 

 

 

 

 

Collecting Sacred Fluids

I recently debuted a new art installation called Cybernetic Spirits at the L.A.S.T. Festival. This is an interactive electronic artwork, where participants generate sonic arrangements based on various sacred fluids. These include both historical liquids-of-workshop such as holy water, blood and breast milk and more contemporary ones such as gasoline and coconut water.

My proposal got accepted. Next, I had to actually collect these fluids.

My original list included: blood, holy water, coffee, gasoline, adrenaline, breast milk, corn syrup, wine, coca-cola, coconut water, vaccine (measles), sweat and kombucha

Some of these were easily procured at the local convenience store and a trip to the local gas pump. No problem.

But what about the others? I found holy water on Amazon, which didn’t surprise me, but then again this wasn’t anything I had ever thought about before.

I knew the medical ones would be the hardest: adrenaline and a measles vaccine. After hours scouring the internet and emailing with a doctor friend of mine, I realized I had to abandon these two. They were either prohibitively expensive or would require deceptive techniques that I wasn’t willing to try.

Art is a bag of failures and I expected not to be entirely successful. Corn syrup surprised me however. After my online shipment arrived, I discovered was sticky and too thick. It is syrup after all. Right. My electrical probes got gunky and more to the point, it didn’t conduct any electrical current. No current = no sound.

Meanwhile, I put out feelers for the human bodily fluids: blood, sweat and breast milk. Although it was easy to find animal blood, what I really wanted was human blood (mine). I connected with a friend of a friend, who is a licensed nurse and supporter of the arts. After many emails, we arranged an in-home blood draw. I thought I’d be squeamish about watching my blood go into several vials (I needed 50ml for the installation), but instead was fascinated by the process. We used anti-coagulant to make it less clotty, but it still separated into a viscous section at the bottom.

Since I am unable to produce breast milk, I cautiously inquired with some good friends who are recent moms and found someone willing to help. So grateful! She supplied me with one baby-serving size of breast milk just a couple of days before the exhibition, so that it would preserve better. At this point, along with the human blood in the fridge, I was thankful that I live alone and didn’t have to explain what was going on to skeptical housemates.

I saved the sweat for the last-minute, thinking that there was some easy way I could get sweaty in an exercise class and extract some. Once again a friend helped me, or at least tried, by going to a indoor cycling class and sweating into a cotton t-shirt. However, wringing it out produced maybe a drop or two of sweat, nowhere close to the required 50ml for the vials.

I was sweating over the sweat and really wanted it. I made more inquiries. One colleague suggested tears. Of course, blood, sweat and tears, though admittedly I felt like I was treading into Kik Smith territory at this point.

So, I did a calculation on the amount of tears you would need to collect 50ml and this would mean a crying a river everyday for about 8 months. Not enough time and not enough sadness.

Finally, just before shooting the documentation for the installation, the sweat came through. I friend’s father works for a company that produces artificial sweat and gave me 5 gallons of this mixture. It was a heavy thing to carry on BART, but I made it home without any spillage.

Artificial sweat? Seems gross and weird. The truth is a lot more sensible. A lot of companies need to test human sweat effects on products from wearable devices to steering wheels and it’s more efficient to make synthetic sweat than work with actual humans. Economics carves odd channels.

My artwork often takes me on odd paths of inquiry and this was no exception. Now, I just have to figure out what to do with all the sweat I have stored in my fridge. 

 

 

 

 

Sonaqua goes to Biocultura

Last month…yes, blogging can be slow, I traveled to Santa Fe with the support of Andrea Polli and taught a workshop on my Sonaqua project.

The basic idea of Sonaqua is to sonfiy — create sounds — based on water quality. As a module, these are Arudino-based and designed for a single-user to make a sound. I’m actively teaching workshops on these and have open-sourced the software and made the hardware plans available.

interested in a Sonaqua workshop? then contact me

My Sonaqua installation creates orchestral arrangements of water samples based on electrical conductivity. Here’s a link to the video that explains the installation, which I did in Bangkok this June.

Back to New Mexico..In the early part of the week, I taught a workshop on the Sonaqua circuit at one of Andrea’s classes at UNM, creating single-player modules for each student. We collected water samples and played each one separately. The students were fun and set up this small example of water samples with progressive frequencies, almost like a scale.

The lower the pitch, the more polluted* the water sample and so higher-pitched samples might correspond to filtered drinking water.

Later in the week, I traveled to Biocultura in Santa Fe, which is a space that Andrea co-runs. Here, I installed the orchestral arrangement of the work, based on 12 water samples in New Mexico. She had a whole set of beakers and scientific-looking vessels, so I used what we had on hand and installed it on a shelf behind the presentation.

A physical map (hard to find!) of the sites where I took water samples.

And a close-up shot of one of the water samples + speakers. If you look closely, you can see an LED inside the water sample.

My face is obscured by the backlit screen. I presented my research with Sonaqua, as well as several other projects around water that evening to the Biocultura audience.

And afterwards, the attendees checked out the installation while I answered questions.

Equitybot goes to Vienna

EquityBot resumes its world tour (Utrecht, Vancouver, Bilbao, Amsterdam, San Francisco, Columbus) with a group show in Vienna.

MOOD SWINGS – On Mood Politics, Sentiment Data, Market Sentiments and Other Sentiment Agencies

Curated by Sabine Winkler

 

dates and times
Mar 31 to May 28, Tue to Sun 13-20:00

Press Tour: Wed, Mar 29, 10:00
Opening: Thu, Mar 30, 19:00

abstract
It is moods rather than facts that are determining perceptions, decisions and courses of action to an ever greater degree. Mood data, in turn is a sought-after subject for analysis; emotions are being quantified and simulated. The exhibition “Mood Swings – On mood politics, sentiment data, market sentiments and other sentiment agencies”, curated by Sabine Winkler, focuses on the significance and radius of sentiment in politics, business, technology, media and art.

Artists:
Antoine Catala (FRA)*, Xavier Cha (USA), Florian Göttke (GER/NLD), Femke Herregraven (NLD), Hertog Nadler (NLD/ISR)*, Micah Hesse (USA)*, Francis Hunger (GER), Scott Kildall (USA), Barbora Kleinhamplová (CZE), Tom Molloy (IRL), Barbara Musil (AUT), Bego M. Santiago (ESP)*, Ruben van de Ven (NLD)*, Christina Werner (AUT)
*Q21/MQ Artist-in-Residence

Machine Data Dreams @ Black & White Projects

This week, I opened a solo show called Machine Data Dreams, at Black & White Projects. This was the culmination of several months of work where I created three new series of works reflecting themes of data-mapping, machines and mortality.

The opening reception is Saturday, November 5th from 7-9pm. Full info on the event is here.

Two of the artworks are from my artist-in-residency with SETI and the third is a San Francisco Arts Commission Grant.

All of the artwork uses custom algorithms to translate datasets into physical form, which is an ongoing exploration that I’ve been focusing on in the last few years.

Each set of artwork deserves more detail but I’ll stick with a short summary of each.

Fresh from the waterjet, Strewn Fields visualizes meteorite impact data at four different locations on Earth.

water-jet-1Strewn Fields: Almahata Sitta

As an artist-in-residence with SETI, I worked with planetary scientist, Peter Jenniskens to produce these four sculptural etchings into stone.

When an asteroid enters the earths atmosphere, it does so at high velocity — approximately 30,000 km/hour. Before impact, it breaks into thousands of small fragments — meteorites which spread over areas as large as 30km. Usually the spatial debris fall into the ocean or hits at remote locations where scientists can’t collect the fragments.

And, only recently have scientists been able to use GPS technology to geolocate hundreds of meteorites, which they also weigh as they gather them. The spread patterns of data are called “Strewn Fields”.

Dr. Jenniskens is not only one of the world’s experts on meteorites but led the famous  2008 TC3 fragment recovery in Sudan of the Almahata Sitta impact.

With four datasets that he both provided and helped me decipher, I used the high-pressure waterjet machine at Autodesk’s Pier 9 Creative Workshops, where I work as an affiliate artist and also on their shop staff, to create four different sculptures.

water-jet-2Strewn Fields: Sutter’s Mill

The violence of the waterjet machine gouges the surface of each stone, mirroring the raw kinetic energy of a planetoid colliding with the surface of the Earth. My static etchings capture the act of impact, and survive as an antithetical gesture to the event itself. The actual remnants and debris — the meteorites themselves — have been collected, sold and scattered and what remains is just a dataset, which I have translated into a physical form.

A related work, Machine Data Dreams are data-etchings memorials to the camcorder, a consumer device which birthed video art by making video production accessible to artists.

pixel_visionMACHINE DATA DREAMS: PIXELVISION

This project was supported by an San Francisco Individual Arts Commission grant. I did the data-collection itself during an intense week-long residency at Signal Culture, which has many iconic and working camcorders from 1969 to the present.

sonyvideorecorderSONY VIDEORECORDER (1969)
pixelvisionPIXELVISION CAMERA (1987)

During the residency, I built a custom Arduino data-logger which captured the raw electronic video signals, bypassing any computer or digital-signal processing software.data_loggerWith custom software that I wrote, I transformed these into signals that I could then etch onto 2D surfaces.Screen Shot 2015-08-02 at 10.56.15 PM I paired each etching with its source video in the show itself.

sony_video_recorderMACHINE DATA DREAMS: PIXELVISION

Celebrity Asteroid Journeys is the last of the three artworks and is also a project of from the SETI Artist in Residency program, though is definitively more light-hearted than the Strewn Fields.

Celebrity Asteroid Journeys charts imaginary travels from one asteroid to another. There are about 700,000 known asteroids, with charted orbits. A small number of these have been named after celebrities.

Working with asteroid orbital data from JPL and estimated spaceship velocities, I charted 5 journeys between different sets of asteroids.

My software code ran calculations over 2 centuries (2100 – 2300) to figure out the the best path between four celebrities. I then transposed the 3D data into 2D space to make silkscreens with the dates of each stop.

20161025_165421_webCELEBRITY ASTEROID JOURNEY: MAKE BELIEVE LAND MASHUP

This was my first silkscreened artwork, which was a messy antidote to the precise cutting of the machine tools at Autodesk.

All of these artworks depict the ephemeral nature of the physical body in one form or another. Machine Data Dreams is a clear memorial itself, a physical artifact of the cameras that once were cutting-edge technology.

With Celebrity Asteroid Journeys, the timescale is unreachable. None of us will ever visit these asteroids. And the named asteroids are memorials themselves to celebrities (stars) that are now dead or soon, in the relative sense of the word, will be no longer with us.

Finally, Strewn Fields captures a the potential for an apocalyptic event from above. Although these asteroids are merely minor impacts, it is nevertheless the reality that an extinction-level event could wipe out human species with a large rock from space. This ominous threat of death reminds us that our own species is just a blip in Earth’s history of life.

 

EquityBot World Tour

Art projects are like birthing little kids. You have grand aspirations but never know how they’re going to turn out. And no matter, what, you love them.

20151125 125225

It’s been a busy year for EquityBot. I didn’t expect at all last year that my stock-trading algorithm Twitterbot would resonate with curators, thinkers and  general audience so well. I’ve been very pleased with how well this “child” of mine has been doing.

This year, from August-December, it has been exhibited in 5 different venues, in 4 countries. They include MemFest 2015 (Bilbao), ISEA 2015, (Vancouver), MoneyLab 2, Economies of Dissent (Amsterdam) and Bay Area Digitalists (San Francisco).

Of course, it helps the narrative that EquityBot is doing incredibly well, with a return rate (as of December 4th) of 19.5%. I don’t have the exact figures, but the S&P for this time period, according to my calculations, is the neighborhood of -1.3%.

Screen Shot 2015-12-05 at 9.13.20 AM

 

The challenge with this networked art piece is how to display it. I settled on making a short video, with the assistance of a close friend, Mark Woloschuk. This does a great job of explaining how the project works.

And, accompanying it is a visual display of vinyl stickers, printed on the vinyl sticker machine at the Creative Workshops at Autodesk Pier 9, where I once had a residency and now work (part-time).

EquityBot_installation_screen_c

 

from-columbus-show

Selling Bad Data

The reception for my solo show “Bad Data”, featuring the Bad Data series is this Friday (July 24, 2015) at A Simple Collective.

Date: July 24th, 2015
Time: 7-9pm
Where: ASC Projects, 2830 20th Street (btw Bryant and York), Suite 105, San Francisco

The question I had, when pricing these works was how do you sell Bad Data? The material costs were relatively low. The labor time was high. And the data sets were (mostly) public.

We came up with this price list, subject to change.

///  Water-jet etched aluminum honeycomb:

baddata_sfevictions
18 Years of San Francisco Evictions, 2015 | 20 x 20 inches | $1,200
Data source: The Anti-Eviction Mapping Project and the SF Rent Board


baddata_airbnb
2015 AirBnB Listings in San Francisco, 2015 | 20 x 20 inches | $1,200
Data source: darkanddifficult.com


baddata_hauntedlocations
Worldwide Haunted Locations, 2015 | 24 x 12 inches | $650
Data source: Wikipedia


baddata_ufosightings

Worldwide UFO Sightings, 2015 | 24 x 12 inches | $650
Data source: National UFO Reporting Center (NUFORC)


baddata_missouriabortionalternatives

Missouri Abortion Alternatives, 2015 | 12 x 12 inches
Data source: data.gov (U.S. Government) | $150


baddata_socalstarbucks

Southern California Starbucks, 2015 | 12 x 8 inches | $80
Data source: https://github.com/ali-ce


baddata_usprisons

U.S. Prisons, 2015 | 18 x 10 inches | $475
Data source: Prison Policy Initiative prisonpolicy.org (via Josh Begley’s GitHub page)


///  Water-jet etched aluminum honeycomb with anodization:

baddata_denvermarijuana

Albuquerque Meth Labs, 2015 | 18 x 12 inches | $475
Data source: http://www.metromapper.org


baddata_usmassshootings

U.S. Mass Shootings (1982-2012), 2015 | 18 x 10 inches | $475
Data source: Mother Jones


baddata_blacklistedips-banner

Blacklisted IPs, 2015 | 20 x 8 ½  inches | $360
Data source: Suricata SSL Blacklist


baddata_databreaches

Internet Data Breaches, 2015 | 20 x 8 ½ inches | $360
Data source: http://www.informationisbeautiful.net

Genetic Portraits and Microscope Experiments

I recently finished a new artwork — called Genetic Portraits — which is a series of microscope photographs of laser-etched glass that data-visualize a person’s genetic traits.

I specifically developed this work as an experimental piece, for the Bearing Witness: Surveillance in the Drone Age show. I wanted to look at an extreme example of how we have freely surrendered our own personal data for corporate use. In this case, 23andMe provides a (paid) extensive genetic sequencing package. Many people, including myself have sent in saliva samples to the company, which they then process. From their website, you can get a variety of information, including their projected likelihood that you might be prone to specific diseases based on your genetic traits.

Following my line of inquiry with other projects such as Data Crystals and Water Works, where I wrote algorithms that transformed datasets into physical objects, this project processes individual’s genetic sequence to generate vector files, which I later use to laser-etch onto microscope slides. The full project details are here.

gp_scott_may11

Concept + Material
I began my experiment months earlier, before the project was solidified, by examining the effect of laser-etching on glass underneath a microscope. This stemmed from conversations with some colleagues about the effect of laser-cutting materials. When I looked at this underneath a microscope, I saw amazing results: an erratic universe accentuated by curved lines. Even with the same file, each etching is unique. The glass cracks in different ways. Digital fabrication techniques still results in distinct analog effects. 

blog-IMG_4106When the curators of the show, Hanna Regev and Matt McKinley, invited me to submit work on the topic of surveillance, I considered how to leverage various experiments of mine, and came back to this one, which would be a solid combination of material and concept: genetic data etched onto microscope slides and then shown at a macro scale: 20” x 15” digital prints.

Surrendering our Data
I had so many questions about my genetic data. Is the research being shared? Do we have ownership of this data? Does 23andMe even ask for user consent? As many articles point out, the answers are exactly what we fear. Their user agreement states that “authorized personnel of 23andMe” can use the data for research. This sounds officially-sounding text simply means that 23andMe decides who gets access to the genetic data I submitted. 23andMe is not unique: other gene-sequencing companies have similar provisions, as the article suggests.

Some proponents suggest that 23andMe is helping the research front, while still making money. It’s capitalism at work. This article in Scientific American sums up the privacy concerns. Your data becomes a marketing tool and people like me handed a valuable dataset to a corporation, which can then sell us products based on the very data we have provided. I completed the circle and I even paid for it.   

However, what concerns me even more than 23andMe selling or using the data — after all, I did provide my genetic data, fully aware of its potential use — is the statistical accuracy of genetic data. Some studies have reported a Eurocentric bias to the data and The FDA has also has battled with 23andMe regarding the health data they provide. The majority of the data (with the exception of Bloom’s Syndrome) simply wasn’t predictive enough. Too many people had false positives with the DNA testing, which not only causes worry and stress but could lead to customers taking pre-emptive measures such as getting a mastectomy if they mistakenly believe they have are genetically predisposed to breast cancer.

A deeper look at the 23andMe site shows a variety of charts that makes it appear like you might be susceptible (or immune) to certain traits. For example, I have lower-than-odds of having “Restless Leg Syndrome“, which is probably the only neurological disorder that makes most people laugh when hearing about it. My genetic odds of having it are simply listed as a percentage.

Our brains aren’t very good with probabilistic models, so we tend to inflate and deflate statistics. Hence, one of many problems of false positives.

And, as I later discovered, from an empirical standpoint, my own genetic data strayed far from my actual personality. Our DNA simply does not correspond closely enough to reality.

Screen Shot 2015-06-16 at 11.06.44 AM

Data Acquisition and Mapping
From the 23andMe site, you can download your raw genetic data. The resulting many-megabyte file is full of rsid data and the actual allele sequences.

Screen Shot 2015-06-15 at 10.37.08 AM

Isolating useful information from this was tricky. I cross-referenced some of the rsids used for common traits from 23andMe with the SNP database. At first I wanted to map ALL of the genetic data. But, the dataset was complex — too much so for this short experiment and straightforward artwork.

Instead, I worked with some specific indicators that correlate to physiological traits such as lactose tolerance, sprinter-based athleticism, norovirus resistances, pain sensitivity, the “math” gene, cilantro aversion — 15 in total. I avoided genes that might correlate to various general medical conditions like Alzheimer’s and metabolism.

For each trait I cross-referenced the SNP database with 23andMe data to make sure the allele values aligned properly. This was arduous at best.

There was also a limit on physical space for etching the slide, so having more than 24 marks or etchings one plate would be chaotic. Through days of experimentation, I found that 12-18 curved lines would make for compelling microscope photography.

To map the data onto the slide, I modified Golan Levin’s decades-old Yellowtail Processing sketch, which I had been using as a program to generate curved lines onto my test slides. I found that he had developed an elegant data-storage mechanism that captured gestures. From the isolated rsids, I then wrote code which gave weighted numbers to allele values (i.e. AA = 1, AG = 2, GG = 3, depending on the rsid).

gp_illustrator

Based on the rsid numbers themselves, my code generated (x, y) anchor points and curves with the allele values changing the shape of each curve. I spent some time tweaking the algorithm and moving the anchor points. Eventually, my algorithm produced this kind of result, based on the rsids.

genome_scott_notated

The question I always get asked about my data-translation projects is about legibility. How can you infer results from the artwork? Its a silly question, like asking an Kindle engineer to to analyze a Shakespeare play. A designer of data-visualization will try to tell a story using data and visual imagery.

My research and work focuses deep experimentation with the formal properties of sculpture — or physical forms — based on data. I want to push boundaries of what art can look like, continuing the lineage of algorithmically-generated work by artists such as Sol Lewitt, Sonia Rappaport and Casey Raes.

Is it legible? Slightly so. Does it produce interesting results? I hope so.

gp_slide_image

But, with this project, I’ve learned so much about genetic data — and even more about the inaccuracies involved. It’s still amazing to talk about the science that I’ve learned in the process of art-making.

Each of my 5 samples looks a little bit different. This is the mapping of actual genetic traits of my own sample and that of one other volunteer named “Nancy”.

genome_scott_notated

Genetic Traits for Scott (ABOVE)
GENETIC TRAITS FOR NaNCY (BELOW)

genome_scott_notatedWe both share a number of genetic traits such as the “empathy” gene and curly hair. The latter seems correct — both of our hair is remarkably straight. I’m not sure about the empathy part. Neither one of us is lactose intolerant (also true in reality).

But the test-accuracy breaks down on several specific points. Nancy and I do have several differences including athletic predisposition. I have the “sprinter” gene, which means that I should be great at fast-running. I also do not have the math gene. Neither one of these is at all true.

I’m much more suited to endurance sports such as long-distance cycling and my math skills are easily in the 99th percentile. From my own anecdotal standpoint, except for well-trodden genetics like eye color, cilantro aversion and curly hair, the 23andMe results often fail.

The genetic data simply doesn’t seem to be support the physical results. DNA is complex. We know this, it is non-predictive. Our genotype results in different phenotypes and the environmental factors are too complex for us to understand with current technology.

Back to the point about legibility. My artwork is deliberately non-legible based on the fact that the genetic data isn’t predictive. Other mapping projects such as Water Works are much more readable.

I’m not sure where this experiment will go. I’ve been happy with the results of the portraits, but I’d like to pursue this further, perhaps in collaboration with scientists who would be interested in collaboration around the genetic data.

FOUR FINAL SLIDE ETCHINGS  (BELOW)

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gp_michele_may11 gp_nancy_may11 gp_scott_may11

Make Art, Not Landfill

This Thursday (June 8, 2015), will be the opening of Make Art, Not Landfill, which is the 25th Anniversary of the Recology Artists in Residence program. If you are in San Francisco, you should go to the show.

I first heard about the program in the late 1990s. In 2010, I saw the 20th Anniversary show, and later that year, applied and was accepted. I started my residency in February 2011. During this time, I made a series called “2049” — where I played the role of a prospector from the year 2049, who was mining the dump for resources to construct “Imaginary Devices” to help me survive.

skl_051811_050These included items such as the Sniffer, the 2049 Hotline, the Universal Mailbox, Reality Simulator and Infinite Power. Each one was accompanied by a blueprint with imaginary symbols on it.

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Using these scavenged items, I built a complex narrative around some sort of future collapse. The work was odd, funny and touched veins of consumption for many people. Dorothy Santos did a writeup for Asterisk Magazine on the 2049 Series, which captured some of the feelings evoked by the sculptures, paintings and videos.

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Part of the deal with being an artist-in-residence at The Dump is that they get to keep one of your artworks. And exhibitions like this are exactly the reason why. The good folks at Recology put on shows, featuring work from their program. The artwork that they elected to retain was the Universal Mailbox (below), which will be in tomorrow’s show.

I constructed the Universal Mailbox from a discarded UPS keypad, scrap wood, a found satellite dish and dryer hose. I found the paint at the dump as well. skl_051811_018 I used a similar technique for the 2049 Hotline, and during the opening, friends of mine played the role of “emissaries from the year 2049”, who would talk to exhibit-goers on the phone. Their only directive was to stay in character — they had to be from the future, but the environment they imagined could be anything they wanted.skl_051711_003The artwork later traveled to the New York Hall of Science for their Regeneration Show (walkthrough below)

https://vimeo.com/52361064

This was a one-way mission for many of my sculptures, as they were fragile to begin with and 4 months at an Interactive Science Museum decimated the work. I knew this would happen. I always viewed the sculptures as temporary. I was even able to save some money on shipping costs. The artwork, after all, came from the dump!

skl_051811_001_prsThe blueprints survived, as well as a rebuilt versions of the Universal Mailbox and the 2049 Hotline, which I will continue to exhibit. The 2049 project and my 4 months at the dump was a lesson in attachment to material things, which flow from hands to hands and eventually to landfill and hopefully, sometimes, to art.

Producing Art via 3D printing

Let’s not get too excited until the reviews come out, but it’s always nice to receive some advance press coverageScreen Shot 2015-03-30 at 10.04.17 PM.

For this upcoming show, which is at the Peninsula Art Museum in Burlingame, I will be presenting my Data Crystals artwork. These have been written about extensively in the press, but not yet shown in an exhibition. That’s how it works sometimes.

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Exhibition Details:

What: “3D Printing: The Radical Shift”
When: April 26 through June 28
Hours: 11 a.m. to 5 p.m. Wednesdays through Sundays
Opening reception: 1-2 p.m. (members only), 2 p.m. – 4 p.m. (general public) April 26
Where: Peninsula Museum of Art, 1777 California Drive, Burlingame

Impakt Festival: Opening Night

The Impakt Festival officially kicked off this Wednesday evening, and the first event was the exhibition opening at Foto Dok, curated by Alexander Benenson.

The works in the show circled around the theme of Soft Machines, which Impakt describes as “Where the Optimized Human Meets Artificial Empathy”.

Of the many powerful works in the show, my favorite was the 22-minute video, “Hyper Links or it Didn’t Happen,” by Cécile B. Evans. A failed CGI rendering of Philip Seymour Hoffman narrates fragmented stories of connection, exile and death. At one point, we see an “invisible woman” who lives on a beach and whose lover stays with her, after quitting a well-paying job. The video intercuts moments of odd narration by a Hoffman-AI. Spam bots and other digital entities surface and disappear. None of it makes complete sense, yet it somehow works and is absolutely riveting.

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After the exhibition opening, the crowd moved to Theater Kikker, where Michael Bell-Smith, presented a talk/performance titled “99 Computer Jokes”. He spared the audience by telling us one actual computer joke. Instead, he embarked on a discursive journey, covering topics of humor, glitch, skeuomorphs, repurposing technology and much more. Bell-Smith spoke with a voice of detached authority and made lateral connections to ideas from a multitude of places and spaces.

michael In the first section of his talk, he describes that successful art needs to have a certain amount of information — not too much, not too little, citing the words of arts curator Anthony Huberman:

“In art, what matters is curiosity, which in many ways is the currency of art. Whether we understand an artwork or not, what helps it succeed is the persistence with which it makes us curious. Art sparks and maintains curiosities, thereby enlivening imaginations, jumpstarting critical and independent thinking, creating departures from the familiar, the conventional, the known. An artwork creates a horizon: its viewer perceives it but remains necessarily distant from it. The aesthetic experience is always one of speculation, approximation and departure. It is located in the distance that exists between art and life.”

In the present time where faith in technology has vastly overshadowed that of art, these words are hyper-relevant. The Evans video accomplishes this, resting in this valley between the known and the uncertain. We recognize Hoffman and he is present, but in an semi-understandable, mutated form. We know that the real Philip Seymour Hoffman is dead. His ascension into a virtual space is fragmented and impure. The video suggests that traversing the membrane from the real into the screen space will forever distort the original. It triggers the imagination. It sticks with us in a way that stories do not.

What Bell-Smith alludes to his talk is that the idea of combining the human and the machine won’t work…as expected. He sidesteps any firm conclusions. His performance is like the artwork that Huberman describes: it never reaches resolution and opens up a space for curiosity.

Later he displayed slides of Photoshop distasters, a sort of “Where’s Waldo” of Photoshop errata. Microseconds after viewing the advertisement below, we know something is off. The image triggers an uncanny response. A moment later we can name the problem of the model having only one leg. Primal perception precedes a categorical response. Finally, everyone laughs together at the idiosyncrasy that someone let into the public sphere.

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After Bell-Smith’s talk we had a chance for eating-and-drinking. Hats off to the Impakt organization. I know I’m biased since I’m an artist-in-residence at Impakt during the festival itself, but they certainly know how to make everyone feel warm and cozy.
galaNext up was the keynote speaker, Bruce Sterling, who is a science fiction writer and cultural commentator. He boldly took the stage without a laptop, and so the audience had no slides or videos to bolster his arguments. He assumed the role of naysayer, deconstructing the very theme of the festival: Where Optimized Human Meets Artificial Empathy. Defining the terms “cognition” (human) vs “computation” (machine), he took the stance that the merging of the two was a categorical error in thinking. His example: birds can fly and drones can fly, but this doesn’t mean that drones can lay eggs. My mind raced, thinking that someday drone aircraft might reproduce. Would that be inconceivable?

Sterling tackled the notion of the Optimized Human with san analogy to Dostoyevsky’s Crime and Punishment. For those of you that don’t recall your required high school reading, the main character of the book is Raskolnikov, who is both brilliant and desperate for money. He carefully plans and then kills an morally bankrupt pawnbroker for her cash. The philosophical question that Dostoyevsky proposes is the idea of a superhuman:  select individuals who are exempt the prescribed moral and legal code. Could the murder of a terrible person be a justifiable act? And could the person to judge this would be someone who is excessively bright, essentially leaving the rest of the humanity behind?

In the book, the problem is that the social order gets disrupted. Raskolnikov action introduces an deadly unpredictable element into his village. With an uncertainty to the law and who executes it, no one feels safe. At the conclusion of the novel, Raskolnikov ends up in exile, in a sort of moral purgatory.

The very notion of the “optimized human” has similar problems. If select people are somehow “upgraded” through cybernetics, gene therapies and other technological enhancements, what happens to the social order? Sterling spoke about marketing, but I see the greater problem one of leveraged inequality. If there are a minority of improved humans who have combined integrated themselves with some sort of techno-futuristic advantages, our society rapidly escalates the classic problem of the digital divide. The reality is that this has already started happening. The future is here.bruce Bruce Sterling concluded with the point that we need to pay attention to how technology is leveraged. His example of Apple’s Siri system, albeit not a strong case of Artificial Empathy, is owned by a company with specific interests. When asked for the nearest gas station or a recipe for grilled chicken, Siri “happily” responds. If you ask her how to remove the DRM encoding on a song in your iTunes library, Siri will be helpless. While I disagreed with a number of Sterling’s points in his talk, what I do know is that I would hope for a non-predictive future for my Artificial Empathy machines.

The Impakt Festival continues through the weekend with the full schedule here.

 

 

 

Imagine 2049 Time Capsule

As part of the “2049” project for the Regeneration show at the New York Hall of Science, I will be burying a time capsule called “Imagine 2049” on the grounds of the NYSCI.

I will be asking visitors both locally and remotely to submit inventions that might help people in the year 2049 such as medical devices, personal technologies and ways to sustain the planet. The letters and notes will be buried and opened 36 years from now in the year 2049.

It turns out that the old World’s Fair site will be harboring other time capsules as well. In the two World’s Fairs in Queens in 1939 and 1964, The Westinghouse Company buried two time capsules, called the Westinghouse Time Capsules.

Fortunately for me, both are scheduled to be opened 5000 years in the future, well after the Imagine 2049 Time Capsule.

Lunar Independence Flag

For the upcoming show, Moon Lust, this is one of serveral augments that I am making (in collaboration with Mark Skwarek) for Moon v Earth, which portrays a fictitious struggle of moon colonists for independence from Earth.

Sperm Bank – a popup show

This weekend in San Francisco, I will be presenting a popup show in conjunction with Wire + Nail Gallery called Sperm Bank.

Working with playful interpretations of the masculine seed, I will be selling various goods for the holidays. You can purchase plexiglass multiples for your wall, soap and vinyl cutouts with special versions for your laptop or bicycle.

Times: Saturday night, 6:30-9:30 and Sunday afternoon 12pm-4pm.
Where: Wire + Nail Gallery, 3150 18th Street, 104, San Francisco

I will also be displaying a spreadsheet reflecting the cost-of-goods and how much the pop-op shops makes as an experiment in open accounting.

Finally, we will have this animation on display (as a formally-editioned artist work):

Double Reflecting Dolores Park

Last Saturday, I did my first recording session with Double Reflection — a sculpture I made during a residency a few years ago at Anderson Ranch — in Dolores Park, San Francisco. The object itself is a human-sized sculpture with a two-way mirror and inside rests a camera which records what the artwork “sees” in portrait mode, capturing the scenery while people puzzle at its purpose in public space. The sculpture and resulting video will be on exhibition at an upcoming show, Keeping an Eye on Surveillance, at the Performing Arts Institute in San Francisco.

The reactions were amazing, capturing the gaze of curious passer-bys. Many guessed there was a camera inside. Others thought it was a “grooming station” and one person ventured that it was a solar cooker.

As I moved the sculpture to various sites in the park, I would sit on a blanket nearby, watching the interactions with a sly grin on my face. Was I making fun of people? Sort of, but more than anything, this was an experiment in sculpture performing in public space.

What has changed since I built the work in 2008 was that surveillance in pubic spaces such as a park no longer seems to bother most people. I explained that there was a camera inside to some folks. Did anyone care? Absolutely not. I attribute this to the naval-gazing culture of Facebook rather than the proliferation of CCTV cameras. People have become comfortable with their images being captured and reproduced by others in a surprisingly short amount of time. This strikes me as a beautiful media gesture, accepting ourselves for how we appear rather than cowering from it, and understanding that our image is beyond our control.

I will release the video soon, but will wait until after the show opens on September 10th, 2011, just before the 10th anniversary of 9/11.

Interview at Futherfield

Ruth Catlow from Futherfield interviews Scott Kildall (that’s me) and Nathaniel Stern during the Made Real opening

Perhaps its the Budweiser-in-hand which makes Nathaniel so enthusiastic during his description of Wikipedia Art. But I suspect that is his nature. He later shows a more pensive angle when describing his beautiful piece, Given Time, which I was thrilled to finally see in person — the visuals do it proper justice.

Meanwhile, when I discuss Playing Duchamp, you can see how excited I get about the chess commentaries — these were so much fun to do and will be finally processed and online soon.

How to display net art

Last week, I installed Playing Duchamp — a Turbulence commission — at Futherfield Gallery for the “Made Real” show. The work is a net art piece, existing only on the web, which presented obvious difficulties in a gallery setup where: (1) people tend not to engage with an online chess game and (2) the gallery doesn’t want to give access to the operating system or other applications.

Here’s how we solved this. First, we used a monitor embedded in the wall and then placed a 5′ x 5′ white platform in front of it. Adding a step, a white chair and white table, made it so that the player crossed an invisible threshold, making them part of a “living sculpture”

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Inspired by the “Singing Sculpture” image from Gilbert and George as well as “One and Another” by Antony Gormley, which invited 2400 different people to stand on a plinth at Trafalgar Square for one hour and do whatever they wanted, I designed the exhibited artwork to be both the viewer and the contents on the screen. It worked! Each player made a decision to step up and play and spent time with the game while others watched.

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Anthony+Gormley+Fourth+Plinth+Installation+XzLxtE4OXLUl

The second issue was a technical one and was easily solved by one of the assistants, who turned me onto a free browser called Plain View. It is a simple browser which goes into full screen mode and locked out other applications. Combine it with a wireless mouse and an alternate version of the Playing Duchamp website, which disables external links and there you have it: a net art kiosk that feels like a genuine gallery-quality artwork.

Gift Horse Installation at ArtMRKT San Francisco

Yesterday, Victoria Scott, my collaborator on the Gift Horse — a 13-foot high sculpture of the Trojan Horse — managed the installation of the giant sculpture for ArtMRKT San Francisco, from May 19th-May 22nd. Who wasn’t there? That’s right, me — I was busy installing my “2049” exhibition at The Dump — and am so thankful that Victoria was able to run this one out.

Here’s the morning load-up from Yosemite Studios. Tamara Albaitis and Noah Lang (special project manager at our gallery: Electric Works) and Victoria push the chest through the studio and into the freight elevator.
loading_from_studio

Here, Noah Lang is assembling panels while listening to a reading of Homer’s Odyssey for inspiration.
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Jessica (the fourth member of the crew) assembles panels on the hexagonal wheels.
jessica_wheels

Here the horse stands naked before being panelled.
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And in its final form, the horse, peers through the entrance to ArtMRKT — come and see it, along with all the other great art at this new San Francisco art fair!
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Made Real at Furtherfield in London

I’m excited to be in Made Real — a two-person show with Nathaniel Stern in London at Furtherfield Gallery

I will be featuring my 2010 Turbulence-commissioned Playing Duchamp along with Wikipedia Art (in collaboration with Nathaniel Stern). Also, I want to acknowledge the other Wikipedia Art collaborators: Patrick Lichty, Jon Coffelt and Brian Sherwin, who made Wikipedia Art such a success.

The show details are here — the opening is on May 26th.

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Volunteer for the 2049 Hotline

Are you interested in being an emissary from the future?
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For my upcoming “2049” show at the Dump in San Francisco, one of the artworks that will be featured will be a phone booth where you can talk to someone from the year 2049. People can pick up the phone (it will be set up as a live line) and talk to an ambassador-from-the-future, who will answer questions about what life is like in the year 2049.

What is 2049 like? It is up to YOU to answer this. You can change it for each caller.

I’m gathering a volunteers and if this is something you might be interested in, please email me at: lucky (at) kildall.com — its a 45-minute commitment — and will be a fun performance where you can pretty much do what you want.

The show is from

5-9pm, Friday May 20th and 1-5pm, Saturday, May 21st (Pacific Standard Time), you don’t have to be local to San Francisco to play.

Background
I am playing the role of a prospector from the future who mines the garbage heaps of a past civilization to build technologies to survive. Trawling through construction debris, discarded electronics and the scraps of people’s lives, I have etched blueprints and made imaginary devices such as an infinite battery and scent-based resource detector (a.k.a. “The Sniffer”).
2049_postcard_retouched

After Thought at Art in Odd Places

Last Thursday, I exhibited After Thought, a performance-installation that I developed while at Eyebeam Art + Technology Center at Art in Odd Places in New York (check out their AIOP website, there’s some great projects there).

As the name implies, these performances that happen in unusual spots in the city, this one being at the 14th Street Y.

14_y_entrance

We scheduled this to happen during the CSA pick up where folks were picking up their weekly organic veggies.

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Here I am posing with my two assistants: Minha Lee and Zack Frater. We used the lab coat + eyeglasses props to reel people in.

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I began with a short intake form with questions such as “What is your greatest physical fear?” I discovered that an inordinate number of people are afraid of snakes.

intake_form

After completing the intake form, people wear a brainwave-reading headset — I use the Neurosky Mindset — to capture stress and relaxation levels. They turn over flashcards while I monitor their reactions.

I can’t see what they are looking at. If their their stress or relaxation responses spike, I ask them for the card, then note it down on my result form. This person was especially negatively triggered by cockroaches.

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And this gentleman was relaxed by the guys hanging out in the hot tub. Give me that flashcard!

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Minha, who interned for me at Eyebeam also administered tests. This subject has no reaction, good or bad to the image of the police car.
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Here you can see how the intervention occurs. People had no idea why we were there. Many were suspicious, thinking that we our Scientology-style relaxation/stress test was trying to sell them something or lure them into a cult. Others were immediately intrigued. Some needed convincing. One respondent offered us a bundle of swiss chard for barter.

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Afterward, I would sit down with each respondent and we would talk about their results. “Why did you get stressed out by the cute puppy?”

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In the background here, you can see one of the two curators, Yaelle Amir, who demonstrates her ambidexterity by texting while typing.

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One of my last tests of the day was with Stephanie Rothenberg, a good friend of mine. I knew her too well to provide unbiased analysis. The image of the crying baby was one of her stress indicators. Hmmm.

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Day 17: Into the Streets, Into the Museum

This was the big presentation day for Gift Horse.

We assembled our volunteer crew in the morning and they donned togas for the Green Prix parade.
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We already knew that the horse would clear the doorway, but others were concerned. Reality replicated itself and we got outside South Hall just fine.

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We look like we are exerting ourselves a lot here, but it was easy to push with all of our crew.

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And thanks to Danny Lulu for his excellent photography!
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Some of the students from a local high school came out to help.

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After 2 hours or so, we made it the San Jose Museum of Art. Clap! Clap!
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In the next 3 hours, we quickly disassembled and reassembled the horse in the gallery space for the Retro-Tech exhibition.

At 4pm, we did a quick ceremony, where we presented the horse to Russ, one of the trustees of the museum.

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He accepted the gift, but whoa! Look at all the viruses spilling out!

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Now they’re on the floor as part of the “artwork” that makes up the horse.
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And a final shot of the horse, in its fully glory.
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01SJ Day 12: Gift Horse Done!

We are so tired and we are done. The Gift Horse was difficult, as expected — so many details. And now the 01SJ Biennial truly will begin. We’re excited and hope you can make it for the Green Prix parade and presentation at the San Jose Museum of Art on Saturday.

Because of the late-night fatigue, I’ll keep it to a series of pictures with minimal commentary.

Victoria and I were moving at double-speed past midnight.

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A lot of detail work such as filling in the lines between the panels.

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All 12 viruses:

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Kris and Noah and Clementine Lang from Electric Works stopped by in the evening.

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And here is the corral where the horse will live at South Hall for the next two days.

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Viruses all finished, loaded up and ready to go.

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SJ01 Day 11: Almost Done

Today is the second-to-last day we are in the garage. We’re getting pretty tired with the late nights and full workdays, but everyone has responded enthusiastically to the Gift Horse.

We still have more viruses to go, but a late night beer-and-virus session resulted in near completion. Here, Beth (from growBot Garden) and Jenny (from OpenSolarCircuits) are making a few.

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They were later joined by more of the garage artists wishing for a late-night break.

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We have finally fit all the panels and you can see the legs all on and the belly exposed, with viruses inside. Yay!

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And a bellyful of the viruses!

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Day 12 is the last garage day and we’ll be wrapping it up tomorrow. Lots of cleanup and detail work left to do.

01SJ Day 10: Horse Nearly Panelled

More viruses for the Gift Horse. Thanks to the docents of the San Jose Museum of Art and also the ZERO1 volunteers, we finished off 100 viruses today.

docents_making

Meanwhile, we began final fittings of exterior panels for the horse, after picking up the last reprints from the ever-patient folks at Electric Works, art gallery and press in San Franciscio. Due to inevitable minute differences between the virtual and the real, we had to cut some to fit, especially all of the leg panels. Sharpie marks on the back are the standard way to indicate what goes where.
legs_marking

11:30pm and Victoria is at it again with the jigsaw. You can see the nearly-finished Trojan Horse in the background.
v_sawing

Crap! I mismeasured one of the leg panels and cut off more then I should. My heart sank.

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…but I was saved by an off-cut leg panel, which fitted magically where this one was to be placed. It was clearly time to have a beer and go to sleep.

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01SJ Day 9: Virus-making Sunday

I can’t believe we’ve been here 9 days now. The Garage has become our second home and the largest studio I’ve ever worked in.

Upon our arrival, we were greeted had a table full of eager virus-makers.

many_assembling

More kids were here than yesterday and these two youngsters really enjoyed T-Virus from Resident Evil — this one turns you into a zombie. Fortunately, its just made from paper.

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Later in the day, a group of girls all made Andromeda Strain, from the movie well before their time.
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Many of the volunteers stuck around and made several viruses, helping fill the belly and for this, we were most appreciative.
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We also got the head panels attached!
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