Entries by Scott Kildall

Lessons from my Dry January

Rain blanketed San Francisco throughout January but it was dry for me. No alcohol for 31 days. Both easy and annoying. I know many people who make this commitment annually, well-before someone dubbed it “Dry January”(or just #Dryuary). I had imagined a cinema-like moment where my right hand would reach for the whiskey bottle and my […]

I Started an Art Residency

In August, I quit my job at Autodesk Pier 9 as a Shop Staff member in their unique fabrication facility. I had started there as an artist-in-residence in 2014 and continued on as a part-time employee to help other artists realize amazing projects, specifically teaching them electronics, coding and virtual reality techniques. Everything changes. The […]

Interview with Tasneem Khan and Andy Quitmeyer

›Last month, at the conclusion of my time at Dinacon, I interviewed the two organizers: Tasneem Khan and Andy Quitmeyer. This was a special time and I was grateful for the opportunity to get their thoughts before I left. Scott Kildall: Hi! Would each of you please give a short self-introduction? Andy: I’m Andy Quitmeyer and am […]

Flagscape: Data-visualizing Global Economic Exchange in Virtual Reality

Overview Scott Kildall is conducting research into data-navigation techniques in virtual reality with a project called Flagscape, which constructs a surreal world of economic exchange between nations, based on United Nations data. The work deploys “data bodies,” which represent exports such as metal ores and fossil fuels that move through space and impart complexities of […]

Revamping Moon v Earth

›My artwork occupies the space between the digital and analog as I generate physical expressions of the virtual. In the last several years, most of my work with transforming data into sculptures and installations. But sometimes I return to narratives themselves. It’s not so much a lack of focus but rather a continual inquiry into […]

Farewell, Dinacon

I just spent 20 days on a sparsely-inhabited island in Thailand with about 80 artists, scientists and other imaginative people. Everyone worked on their own projects ranging from jungle-foraged dinners to plant-piloted drones to creating batteries from microbial energy. We had no AC for much of the day, got bitten by weaver ants, were surrounded […]

Dinacon: 2 more environmental synths

Dinacon — the Digital Naturalism Conference on island of Koh Lon in Thailand — has been amazing. It’s been an opportunity to meet and collaborate with other artists, scientists, hackers, writers and more. The caliber of the participants has been extraordinary. My art experiments have been around creating audio synth compositions from the environment, using low-cost […]

Dinacon: First Audio Synth Recording

At Dinacaon, I’m conducting many experiments with electronics using audio synth and environmental sensors to make site-specific compositions. I’m extending my Sonaqua custom boards to use the Mozzi audio synthesis libraries. Yesterday I put together my first mini-composition. These will eventually lead to more dynamic 4-channel compositions and could also extend into some live performances by plants and the environment. […]

Dinacon: A walking tour of Koh Lon Island

As I often do, when I get to a new place, I get lost. I follow the advice of Rebecca Solnit in A Field Guide to Getting Lost and just wander. Before establishing patterns, your perceptions are the most open and so the day after arriving at Dinacon, I wandered around the island and just […]

Sonaqua at Currents 2018

I jokingly referred to my Sonaqua artwork as “the most annoying piece at the festival”. The exhibition was Currents New Media 2018, which was an incredible event. It was a hit with the public and invited multi-user interaction. Kids went crazy for it. Adults seemed to enjoy the square-waves of audio glitch all night. So yes, perhaps […]

Gun Control (revisited)

My writing (below) was originally printed as part of the Disobedient Electronics project by Garnet Hertz. It is a limited edition publishing project that highlights confrontational work from industrial designers, electronic artists, hackers and makers that disobey conventions.    Gun Control (revisited) In 2004, I created Gun Control — a set of four electromechanical sculptures, which […]

DIY Water Sensors Workshop

This write-up is a bit tardy, but that’s what happens when the holidays hit. In December, I hosted a DIY Water Sensors Workshop at Autodesk Pier 9 in collaboration with The Center for Investigative Reporting. I’ve been fortunate enough to work at Autodesk, first as an artist-in-residence (2014) and for the last few years, running their […]

Photos from Longnow Talk

Last week, I gave a talk, detailing my interpretation of the term Art Thinking at the LongNow Interval Space. More on that later. I also discussed a 4-part model of time and several art projects that I’ve made over the last several years. It was one of my best talks and I felt so honored to […]