Scott Kildall: Art and Research

Smallpox, Dengue Fever, Andromeda Strain and Tobacco Mosaic

scottkildall | 01SJ, Art, Exhibitions | Tuesday, July 20th, 2010

These are the first 4 viruses that are part of the Gift Horse project for the upcoming 01SJ Biennial, built originally as 3D models and then translated into paper sculptures. We are making 12 in total and stuffing hundreds of them inside the 13-foot high Trojan Horse.

first_four

From left to right, we have Tobacco Mosaic Virus — the first virus ever discovered, then Smallpox, historically significant since it was eradicated (save for two repositories in storage); then Andromeda Strain — an extra-terrestrial virus — from the 1971 movie. Finally there is Dengue Fever, which has no known vaccine, is usually non-fatal, and is spread through mosquitos and is significant due to its rampant increase from climate change, especially in non-western countries.

We based the physical models on these reference images, abstracting designs from them.

Andromeda Strain

Andromeda Strain

Tobacco Mosaic Virus

Tobacco Mosaic Virus

Smallpox

Smallpox

Gift Horse-in-progress

scottkildall | 01SJ, Art, Events, Exhibitions, Second Life | Monday, June 28th, 2010

After the first month, we are 31% funded on the 13-foot-high Gift Horse for the 01SJ Biennial. A good initial run, but its starting to feel a little tight, so please consider a Kickstarter donation to the Gift Horse project.

gift_horse_3d

We have been busy working on the internal structure and final models in Sketchup. The skeleton proved to be an advanced wood project since the exterior printed digital panels (see model above) will be exactly fitted to make it look like giant-sized 3D model of a horse.

Working with our friend, Rob Bell, we have come up with this preliminary Sketchup design, which will be computer-cut with his ShopBot. This awesome piece of machinery, along with his expert skills, takes the 3D files and makes exactly the shape we need from a sheets of 4×8 wood.

TroHo_partial_sketchup

We’re trying to build this as sustainably as possible with recycled wood and a bioboard cladding. This makes it more expensive, so again, please consider a donation to help us complete this project.

Finally, it will be stuffed full of viruses. Paper viruses, that is.

gift_horse_virus

Kickstart the Gift Horse!

scottkildall | 01SJ, Art, Events, Exhibitions, Performance | Wednesday, June 16th, 2010

We just launched the Kickstarter campaign for Gift Horse – a project for the 01SJ Biennial co-commissioned by the San Jose Museum of Art and ZERO1. We are seeking extra funding specifically to construct the sculpture from sustainable materials and also to teach several “build your own virus” workshops. Gift Horse is celebration of the viral nature of art and ideas.

03_trojan_horse

The 13-foot high Trojan Horse will be filled with paper viruses, built by the public. On September 18th, it will be part of the Green Prix – a parade of “green” vehicles. Several costumed Greek warriors will push it through the streets of San Jose and into the museum. At 4pm on Sept. 18th, we will “gift” it to the museum. Check out the video and please consider a donation.

virus

Gift Horse derived from No Matter (below), which was commissioned by New Radio and Performing Arts, Inc. (turbulence.org) and with both projects, we are partnering with Electric Works for the specialized printing techniques.

nm_trojan_horse_640x480

After Thought goes to Flux Factory

scottkildall | Art, Exhibitions, Eyebeam, Performance | Wednesday, June 2nd, 2010

I just finished writing the software which tracks your emotions using brainwave analysis. From a flashcard-style test, it creates a custom video for each participant from a melange of silent clips such as balloons floating in the sky, a tapping foot and an angry dog. This weekend Flux Factory along with The Metric System will be presenting The Science Fair, (New York), where I will showing After Thought, which I developed as a resident artist at Eyebeam Art + Technology Center.

after_thought_06

This project expands my deep interest in personal emotional spaces created by video. My first exploration was with Future Memories in 2006, which sources the “in-between” shots from Hollywood cinema to create a series of black-and-white videos which evoke feelings of displaced familiarity.

future_memories_03

With my Home Stories (2008) project, which I call an “experimental narrative,” I use a silent, looped 5 minute edit from assorted 8mm home movies (including my own parents, now deceased) and invite 5 different storytellers to come up with narratives for the video.

home_stories_02

I’m excited to see the possibilities. If you are in New York this weekend (June 5-6), you will be guaranteed a memorable experience by coming to The Science Fair.

Life 2.0

scottkildall | Second Life | Thursday, May 6th, 2010

Last night I saw Life 2.0, a new film by a friend of mine, Jason Spingarn-Koff, which follows three storylines of people heavily involved in Second Life, an environment that I use in many artworks. As a veteran SL user and ex-documentary producer, I was deeply impressed.

Life2_filmstill1_am1-550x348

Spingarn-Koff expertly mixes live footage with that from Second Life (SL) and delves into the desires, motivations and homes of four subjects, covering three facets of the bizarre “in-world” culture of SL: romantic relationships, running a fashion apparel business and a journey into self-discovery.

What we watch unfold is tension between traditional notions of family and vast amounts of time the interviewees spend in Second Life. The film portrays people who live on the extreme end of SL culture, spending upwards of 14 hours a day in the virtual environment. One woman lives in the basement of her parents house in Detroit and is often shown smoking cigarettes and operating her business while wearing a shabby pair of pajamas. Another person, a 30-something man isolates himself from his fiancée while operating his avatar — a pre-teen (non-sexualized girl. The third storyline is a romance between two people who met in SL while in unhappy marriages and are now sorting out their SL romance while they break up their families..

As I watched the beautiful machinima, I kept thinking “this is not the Second Life that I know” as my own viewing experiences are ripe chunky graphics and awkward render legs. Its one I like about the environment: the lo-fi nature of it, but that likely wouldn’t translate well to the movie screen. The production values in Life 2.0 are excellent.

Spingarn-Koff deploys the classic tactic of “tell me a story” and connects us to the intimate world of several strangers, who live the lives that we simply do not want. And he does it with compassion to the subjects, displaying his sincere intentions. The stories are touching and the tone is subtle. The subjects are not misanthropic as many would think. Mostly serious, the film is punctuated with striking humor such as when a lawyer files a lawsuit against other avatars for copyright infringement then reads the avatar names of the plaintifs such as “Stroker Serpentine” and “Munchflower Zeus”.

My main criticism is that he portrays only the addictive side of Second Life with people who overuse the environment and become mired in it. Life 2.0 is one of the few mainstream windows into this unique culture, and the film reinforces the media perception that this space is ripe with addicts. My personal experience is that this p.o.v is overstated as most people in SL are moderate users of the environment.

Don’t miss this one! Its on the festival circuit right now. Also, the interviews with Philip Rosedale, CEO of Linden Lab, are fantastic. He looks like an avatar!

The next screening is in New York on May 11 at IFC Center.

May 11 at IFC Center:
http://stfdocs.com/films/life_2.0/

Performa Book launch with Wrath of Kong

scottkildall | Art, Book Reviews, Events, People, Performance, Second Life, test | Thursday, April 22nd, 2010

If you are in New York this weekend, come on out to P.S. 1 this Saturday for the Performa 07 book launch. We’ll be there in spirit or maybe even in Second Life.

Wrath-group-photo

For Performa07, Second Front performed Wrath of Kong, which mixed the Kong Kong legend with the pop-culture iconography of Donkey Kong.

Featured in the catalogue essay on virtual worlds is an analysis of the early performance art works in Second Life, including work by the Mattes, my own Paradise Ahead series, Patrick Lichty, Gazira Babeli and of course Second Front.

Book Review: A Field Guide to Getting Lost

scottkildall | Book Reviews | Sunday, April 11th, 2010

gettinglost

I began reading this book while I was lost. For the last several hours, I had been riding a rental bike around Berlin with its flat terrain, mixed-up architectural styles and streets whose names perpetually change as they twist along imaginary rivers. At a coffee break in a Turkish cafe in Kreuzberg, I read her introduction which described my day: a deliberate act of surrender where time ceases to matter. I had entered a geographic state of uncertainty — of being lost — where the mind can be fully present. Her field guide came in handy.
Embracing the geographically unfamiliar is an old concept, rooted in histories of adventurers and the imagination of childhood, but our society is drifting towards fixedness. Maps, knowledge and time are increasingly objectively quantified, such that Solnit’s field guide becomes well-needed.
After her powerful introduction follows a series of short plotless narratives— its hard to categorize these texts, which combine her personal history with larger cultural patterns.  She writes of the color blue and speaks of the infinite horizon, the science of molecules and of Yves Klein’s leaping into the void. She meanders about ruins, Blade Runner, punk rock and urban renewal. She discusses Borges’ labyrinths, the Spanish explorer, Cabeza de Vaca and the film, Vertigo. These strands of thought all revolve around themes of getting lost and we fall into the words, not knowing what comes next.
While her personal narratives are less interesting than her ability to wind together historical threads, nevertheless, her own stories are the ones that activate the imagination. This book is a departure point. Like getting lost, it opens up possibilities rather than resolving them. I’d recommend reading it while you are traveling alone, and then you can apply the principles insid

“A Field Guide to Getting Lost”
by Rebecca Solnit

I began reading this book while I was lost. For the last several hours, I had been riding a rental bike around Berlin with its flat terrain, mixed-up architectural styles and streets whose names perpetually change as they twist along imaginary rivers. At a coffee break in a Turkish cafe in Kreuzberg, I read her introduction which described my day: a deliberate act of surrender where time ceases to matter. I had entered a geographic state of uncertainty — of being lost — where the mind can be fully present. Her field guide came in handy.

Embracing the geographically unfamiliar is an old concept, rooted in histories of adventurers and the imagination of childhood, but our society is drifting towards fixedness. Maps, knowledge and time are increasingly objectively quantified, such that Solnit’s field guide becomes well-needed.

After her powerful introduction follows a series of short plotless narratives— its hard to categorize these texts, which combine her personal history with larger cultural patterns.  She writes of the color blue and speaks of the infinite horizon, the science of molecules and of Yves Klein’s leaping into the void. She meanders about ruins, Blade Runner, punk rock and urban renewal. She discusses Borges’ labyrinths, the Spanish explorer, Cabeza de Vaca and the film, Vertigo. These strands of thought all revolve around themes of getting lost and we fall into the words, not knowing what comes next.

While her personal narratives are less interesting than her ability to wind together historical threads, nevertheless, her own stories are the ones that activate the imagination. This book is a departure point. Like getting lost, it opens up possibilities rather than resolving them. I’d recommend reading it while you are traveling alone, and then you can apply the principles inside.

15 hours of magic

scottkildall | Art, Conferences, Events, Wikipedia | Saturday, March 27th, 2010

CPoV Wikipedia Conference

Here is a blog posting on my talk (co-written by Nathaniel Stern) at the CPOV Conference in Amsterdam, which is a decent run-down and I chuckled when the blogger called me a “short man” (I am 5′ 8″). I can only hope she didn’t comment on everyone else’s physical appearances!

My talk was a more detailed look into the theoretical issues behind the Wikipedia Art project, initiated just over a year ago.

The most compelling presentation from Day 1 was that of Jeanette Hofmann, who discussed the interplay of experience and expectation, outlining a general trend on web-based ventures such as Wikipedia. With a move that discards past experience, people create a new systems which challenge the paradigm through experimental new means. However, these often lead to bloated administrative layers, regulatory systems and general ossification. The creators often feel a sense of disappointment as a result.

Wikipedia CPOV Conference

CPOV in Amsterdam + Interview

scottkildall | Art, Conferences, Events, Wikipedia | Wednesday, March 17th, 2010

Round 2 of the CPOV Conference, this time in Amsterdam (March 26-27). I’m flying out on Friday, where I will be presenting a paper and presentation on Wikipedia Art in collaboration with Nathaniel Stern. On the CPOV blog is an interview by Juliana Brunello, featuring Patrick Lichty, Nathaniel and myself.

k64026_lg

This conference is a follow-up to the amazing WikiWars Conference in Banglaore. I’m looking forward to meeting the next group of critical thinkers with high hopes based on the January gathering. Thank you to the Institute of Networked Cultures for putting this together!

The Great Avatar Challenge

scottkildall | Art, Events, Eyebeam, Performance, Second Life | Thursday, March 11th, 2010

Live from New York this Saturday: The Great Avatar Challenge. This mixed-realities performance is a collaboration with Stephanie Rothenberg for Eyebeam’s Mixer: Olympiad in New York. Get your tickets now, as it will be certain to sell out.

dr_and_ge_002

Our performance is one of many spectacular events going on in this two-night series. We will be conducting races where real-life contestants will compete against my Second Life avatar, Great Escape. The course winds through Eyebeam’s main space and is a hurdle-sprint, in a gesture of pure physicality against a simulated one.

P1020708

Projected against the real-life wall at Eyebeam, our Second Life track will be an extension of the real-life space.

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